Caredroid Alice helps patients with communication and interaction problems. Dr. Dr. Johan F. Hoorn (D. Litt., D. Sc.) developed a psychological model that describes affective decision making for social robots. That model could increase the level of support that Alice provides if it was part of her “brain”. For more information about Alice watch the documentary “Alice Cares” by Sander Burger.
For the research project Silicon Coppélia, a phychological model is implemented, so caredroids will behave more natural. The aim of the software is to align emotional intelligence and moral reasoning. Luminis made the implementation monitorable so that scientists can observe the exact output. Therefore we use industry standards so that others can work on the model and the software after delivery.
A psychological model, implemented in an actor-based, visual modelling environment called Ptolemy II with an implementation for each actor in the model, a formal description, documentation and tests. The model and the software are now available for use and further development and scientific research. They can be used under an open source license.
RTD iServe offers a control system which operates from one device. Users can, for example, use a single button to open doors, switch lights on and off, control video and audio equipment and make phone calls.
The INAETICS (Intelligent Robust Architecture for Time-Critical Systems) project is a collaboration between Alliander, Luminis, Prismtech, SecurityMatter, Thales and University of Twente. These parties share their knowledge, experience to work together on next generation solutions for scalable, time-critical systems in a broad scope of applications. The INAETICS architecture allows companies to focus on a faster delivery of domain-specific, relevant solutions.
Summar.io is a personal digital learning environment. It adapts to the individual students level of development, effort, ambition and unique learning style. The personal profiles of the student and the teacher are used to personalise the learning process.